Calendar / Fixtures

Tuesday 27 January 2009

Season 2 FAQs

The United Gamers League: Season 2
  1. How do we register our Team?
  2. How do we arrange matches?
  3. How many players are there in each team?
  4. Can we have more than three players?
  5. What is the format of each match: How many Rounds? What game types?
  6. What is the format of the FINAL?
  7. When are matches played? What time?
  8. Can we play on a Monday, Tuesday, etc?
  9. How long do the matches last?
  10. What games do we play? What maps?
  11. How do I record our team's result?
  12. How are the scores determined?
  13. What are the All Star games?
  14. What if we can't play in our fixture in time?
  15. What if we can't decide on a game?
  16. We were unhappy with the other team's actions?
  17. Is there anything else I should know?
[Season 2 changes in blue]

1. How do we register our Team?
  1. Before entering the league you should make sure you can commit players for up to 8 weeks of fixtures, played on Sunday evenings.
  2. Before the season starts each team will nominate three players who will be responsible for organising the fixture for their team. Please provide gamer-tags and email addresses for each player.
  3. Each team will also list up to 10 multiplayer games that they can field a team in.
  4. A directory of organisers and games will then be distributed to all teams to assist with match arrangements.
  5. Update your team's details, including your three organiser/players and games list on the directory

2. How do we arrange matches?

  1. The week's Fixtures will be published in a weekly blog post.
  2. The week's blog post will be used by the moderators to record the results and publish the league table.
  3. Refer to the directory when contacting the team and choosing a game
  4. We recommend that a "match day team captain" is appointed for each team to assemble the team and handle game invites etc.
3. How many players are there in each team?
  1. Each match consists of two teams of three players, unless otherwise agreed between the two teams.
  2. Each team should strive to have at least one substitute player; just in case they are needed.
  3. Teams are permitted to lend each other players if they are short on the day.
4. Can we have more than three players?
  1. Yes, as long as both teams agree to have more each, or allow one team to "rotate" players (see 4.3).
  2. Both teams must have equal numbers of players.
  3. If one team has more players than the other then they may consider "rotating" their squad of players after each of the four rounds; to give everyone a game. Please check that the other team are happy to allow you to do this.
5. What is the format of each match: How many Rounds? What game types?
  1. Matches are to be arranged as a best of four rounds
    For example: 4 rounds of deathmatch, or 4 races
  2. Four rounds allow for the possibility of draw (i.e. 2-2).
  3. The length and type of rounds should be agreed by both teams.
  4. Possible scores are: 2-2, 3-1 and 4-0 only.
  5. Please do not play additional rounds as part of the competition.
  6. You can of course have a laugh in extra games if you wish, but these should not be scored.
6. What is the format of the FINAL?
  1. Playoffs/Finals only: In the event of the match being drawn 2-2, then an extra deciding round will be played.
7. When are matches played? What time?
  1. All fixtures are to be played on Sundays at 9pm, unless an alternative date is mutually agreed by the two teams.
  2. Teams should record their result in the comments field of that Fixture's blog post on unitedgamersleague.blogspot.com.
8. Can we play on a Monday, Tuesday, etc?
  1. Yes, but the league will work best if all fixtures are played on Sundays at 9pm.
  2. You can play your fixture on another day, if both teams agree.
  3. The rescheduled fixture must take place within 6 days or it will be marked a no-score draw.
9. How long do the matches last?
  • As each match is four rounds, games typically last 45-60 minutes. Many teams tend to have a "muck about" game after the four rounds are completed.
10. What games do we play? What maps?
  • Any Xbox 360, Playstation 3, Wii, DS, PSP or PC game provided both teams can field a team. Refer to the directory when contacting the team and choosing a game.
  • Platform (PSN/XBL), game choice, DLC choice and all other game rules are to be arranged between the two participating teams prior to the match. Refer to the directory when contacting the team and choosing a game
  • Map selection may be made during the game provided both teams are happy.
  • Refer to the directory for a list of games available for this season.

11. How do I record our team's result?
  1. Teams should record their result in the Comments section of the week's Fixture blog post.
  2. Please try to record the result as soon as possible after the match.

12. How are the scores determined?
  1. 3 Points for a Win
  2. 1 Point for a Draw
  3. Group position will be decided by amount of points ( Highest to Lowest )
  4. If two or more teams have the same amount of points then Round Difference will determine position
  5. If Round Difference cannot determine position then the result of the two teams' fixture determine position
  6. If by any strange chance the two top teams can't be separated at the end of the season the a special match will be played to determine the group winner.
  7. The winners and runners-up in each group will playoff in the finals.
  8. All other teams may playoff for the remaining finishing positions if they wish.

13. What are the All Star games?
  1. Special All Star games will be played throughout the season chosen by United Games League
  2. 1 player from each community team will represent their teams in these matches
  3. If you are unable to provide a player, you can "loan" a player from another league - there are always plenty of players ready to help out.
  4. Representatives must be decided prior to the match and recorded by United Games League
  5. Representatives then will be displayed on this website to arrange matches.
  6. Scoring will be for the top players in each match and will be added to their relevant teams league points. Bonus "For" points will be awarded for runners-up
  • Example for Halo 3:
1st = 1 League Point + 4 For Points
2nd = 1 League Point + 3 For Points
3rd = 1 League Point + 2 For Points
4th = 1 League Point + 1 For Points
5th = 1 League Point + 1 For Points
Nth = 0 League Point + 1 For Points

14. What if we can't play in our fixture in time?
  1. If one team cannot play a fixture they must inform the other team as soon as possible
  2. If the fixture cannot be played then the two teams can agree an automatic 0-0 draw.
  3. If one team doesn't show up, or is not contactable, then they will forfeit the fixture and other team will be awarded a 1-0 win.
  4. If the fixture is not completed within six days of the original Sunday fixture date it be recorded as a 0-0 draw.
15. What if we can't decide on a game?
  • If the two teams cannot agree on a game to be played then they may ask for an independent moderator to make the decision for them. The moderator will randomly pick the game from list of playable titles, or that the two teams have already played. (http://www.random.org/lists)
  • If any problems cannot be decided between the two teams then the league moderators will make the final decision
16. We were not happy with the actions of the other team?
  • We are all adults and most things can be sorted out between yourselves so please try first.
  • Any abuse of opposing teams, by any means, will not be tolerated and will result in automatic removal from the league and will be reported to the community site

17. Is there anything else I should know?
  • The aim of the league is to bring communities together and make new friends online so in no way should this league be taken serious to point that it is not fun anymore, which moves us onto the main rule:
  • All games MUST be played in the spirit of getting drunk (if you are old enough!), having fun and laughing so hard a little bit of wee comes out.


Thanks to
Mr Stuey for the original concept and rules.

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